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Rephrased

An isometric linguistic puzzle adventure where rewriting ancient texts reshapes the environment around you.

Role

Design Producer

 

Team

12-members Design Team · ~45-person Development Team

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Status

In production


Production Ownership

Agile Production · Sprint Planning · Team Facilitation

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Tools

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    As the Design Producer for Rephrased, I oversee the day-to-day production operations of our 12-person design team. I translate our game macro and milestone requirements into actionable design tasks, maintain our weekly production plan, facilitate meetings, track progress, recruit and onboard designers, and coordinate dependencies with other departments. I also designed the structure of our ClickUp workspace, creating a centralized production system.

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Sprint #

Planning & Ownership

Individual Design Tasks

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Task Details,

Descriptions, & Links

Status, Assignee,

Due & Priority

*Contribution* Turning high-level design goals into clear ownership, priorities, and sprint-ready work.

    I work with the Lead Designer to break milestone goals into deliverables for our 12-person design team. Designers generally own complete areas rather than disconnected tasks, giving them responsibility for a full sequence of 4–6 puzzles.

5 Chapters

Areas

Puzzle Sets

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    Our agile workflow uses short design and implementation cycles so we can iterate quickly instead of locking the entire production plan too early.


*Impact* Designers have clearer ownership and know what they need to deliver, while potential blockers become visible earlier.

Communication & Team Support

*Contribution* Reduce communication friction by becoming the first point of contact for designers and keeping information from getting lost.

Clarity

Designers should know exactly where their tasks belong.

1

2

Navigation

Information should be reachable without digging through conversations or unrelated folders.

Ownership

Every actionable task should have a clear owner.

3

Visibility

The Lead Designer and production team should be able to understand overall progress quickly.

4

Scalability

The structure needed to continue working as more areas, puzzles, and designers entered production.

5

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    I also created a clearer Design ↔ Engineering communication structure using Discord threads and pods. 

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    I try to absorb as much operational overhead as possible before escalating questions to the Lead Designer, allowing him to focus more of his time on design direction and feedback.

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*Impact* Questions are resolved faster, absent members stay informed, and cross-team dependencies are easier to track.

The Two-Week Sprint Structure

   I also help maintain a consistent two-week sprint structure for the design team. Rather than designing and implementing everything simultaneously, we alternate between two different focuses:

Week 1: Design

Designers focus on developing the puzzle or feature itself.

Depending on the assignment, this may include:

  • Puzzle concepts

  • Rune interactions

  • Diagrams or flowcharts​

  • Whiteboxing plans

  • Iteration based on Lead Designer feedback

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Week 2: Implementation

The following week shifts toward turning those approved ideas into playable content.

Such as:

  • Building Blockouts

  • Testing in Engine

  • Refining Gameflow

  • Implement art assets

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Adapting When Production Changes

*Contribution* Protecting the team from production disruption so designers can stay focused on making the game

   Midway through Alpha, Rephrased transitioned its production pipeline from ClickUp to Accretion. I learned the new structure, helped translate the existing design workflow into the new tool, walked designers through where their work now lived, and maintained continuity for the active sprint.

*Impact* The design team transitioned tools without shifting their attention away from current deliverables.

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Design Task Sheet

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< Key Takeaways >

A producer turns vision into something people can act on

The most important part of my role has been translating the Lead Designer's larger creative goals and our production macro into concrete assignments. A milestone only becomes useful when each designer understands what they personally need to accomplish.

ClickUp Production System
Stucture and Navigation
Creating a Repeatable Production Rhythm
The Two-Week Sprint Structure
Anchor 1

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