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Welcome to
Katrin's Portfolio

Here you’ll find some of my featured projects focused on game production/project management, along with the different roles I took on and what I learned along the way.

FEATURED PROJECTS

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How did I turn a five-chapter game macro into a production system that keeps a 12-person design team focused, organized, and moving toward each milestone?

#ClickUp Pipeline Design #Milestone Planning #Team Leadership #Meeting Facilitation #Task Breakdown

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Rephrased

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How did I turn a two-month game jam into a clear, trackable production plan for a small interdisciplinary team?

#Scheduling #Task Breakdown #Prioritization # Team Motivation

Kromakey

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How did I help 13 contributors across multiple disciplines stay aligned, identify blockers early, and turn broad milestones into clear weekly priorities?​​

​​​​#Cross-Team Communication ​#Task Tracking #Deadline Management

desol

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How did I turn faculty ideas and game projects into stories that people outside the lab could understand and care about?

#Interview Production #Leadership #Video Editing #Content Strategy #Visual Storyteliing

Ideas Arcade

The projects above are a few of the experiences that best represent how I work today. But there’s a lot more behind them.

 

Click on the link below to explore my earlier work, the roles I’ve tried, and the lessons I carried forward <3

More Projects From Katrin?

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